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Six months after promising to integrate sight recognition technology into its Here suite of apps, Nokia has finally updated Here Maps with LiveSight. The update is available today in the Windows Phone app store and requires Windows Phone 8. By tapping a button in HERE Maps, users can enter LiveSight mode, which will scan the surrounding area and pull up relevant information about nearby locations, like addresses, phone numbers and ratings. Lumia owners familiar with Nokia's City Lens app will recognize the virtual signs attached to buildings viewed through the camera display and the Here Maps version of LiveSight appears to have similar functionality -- including Here's strongest selling point, offline access. If you want to see LiveSight in action, you can watch Nokia's preview video after the break.

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IRVINE, Calif.--(BUSINESS WIRE)--Boost Mobile, a leader in the no-contract wireless industry and ranked "Highest in Purchase Experience among Non-Contract Wireless Providers" by J.D. Power and Associates1, today announced the availability of Boost Mobile Wallet powered by Wipit, an industry-first mobile solution that allows Boost Mobile Android-powered smartphones to serve as a cash-based vehicle for accessing cost-effective financial services.

According to the 2011 FDIC National Survey of Unbanked and Underbanked Households, more than 20 percent of U.S. households rely on alternative financial services to help with their banking needs. Boost Mobile Wallet is a full-service virtual wallet account that enables consumers to:

Load cash to the wallet account at Boost Mobile authorized retail locations
Send money to more than 135 countries
Pay more than 3,500 billers nationwide
Top-up domestic and international prepaid wireless accounts
Transfer funds instantly between accounts
Load checks directly from the mobile phone with instant access to approved funds (coming soon)

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Xbox One vs Xbox 360 vs PS4 fight!

The Xbox One has finally arrived to serve up all of your living room entertainment in one place. But before you ready to open your wallet for Microsoft's next-gen console, you'd probably like to how the new Xbox stacks up against the old, and how its hardware compares to the next-gen competition from Sony, right? Well, a chart with comparable specs aplenty awaits you after the break.

Xbox One Xbox 360 PlayStation 4
Processor 8-core CPU 3-core PowerPC Xenon CPU, 3.2GHz 8-core AMD x86 CPU
GPU D3D 11.1 chip with 32 MB embedded memory ATI Xenos AMD Radeon
Memory 8GB DDR3 512MB 8GB GDDR5
Storage 500GB up to 250GB unknown
Optical Drive Blu-ray/DVD DVD Blu-ray/DVD
I/O multiple USB 3.0 Five USB 2.0 multiple USB 3.0
Wireless connectivity Ethernet, three 802.11n WiFi radios, WiFi Direct Ethernet, 802.11b/g/n Wifi Ethernet, 802.11 b/g/n WiFi, Bluetooth 2.1
A/V HDMI input and output, 1080p and 4K support HDMI input and output, Optical output HDMI, Composite, Optical output

Motion controls

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STUB  Samsung shows off 133inch 3,200 x 1,800 notebook prototype at SID handson

So, it's not the full laptop setup we were kinda-sorta expecting based on Samsung's announcement yesterday, but the Korean company's 13.3-inch 3,200 x 1,800 panel -- with a whopping 275 ppi -- is still plenty impressive on its own. Though the prototype was connected to a desktop PC rather than installed in a notebook, the demo gave us what we came for: a look at that sheer pixel density. You really have to see it to believe it -- with the desktop set to the screen's native resolution, menus, icons and text all appear tiny. The benefit of such a high resolution, of course, is that you can fit more information on screen, and it's more than a little reminiscent of Apple's Retina display. The booth wasn't equipped with internet access, so we couldn't test the panel's mettle with a trip to this very site, but images on the desktop and in Samsung's pre-loaded PowerPoint looked very bright and crisp.

In addition to playing up the pixel count, Samsung touted its prototype as a "green panel," claiming 30-percent lower power consumption than existing LCDs. And like the flexible LG display we saw just a bit earlier, this screen won't stay off the market for long: expect a 13.3-inch version -- with touch capability -- to ship in the next two months, though it may debut on a third-party laptop, not necessarily one manufactured by Samsung. A rep told us that 14- and 15.6-inch versions will follow. Check out our hands-on video and photos for a closer look.

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Xbox One architecture panel liveblog! the end
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Couldn't catch the live stream of Microsof't on-campus, in-tent Xbox One reveal event? And our liveblog simply wasn't enough to satisfy your hunger for more information, straight from Microsoft executives? We might call you crazy, but we'd rather just provide you a way to relive that experience easily and at your leisure. So here we are, doing just that -- take a look below the break for a teaser video of the new console, direct from Redmond to you.

Head right here for the whole thing!
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Xbox One controller vs Xbox 360 controller, fight!

"If it ain't broke, don't fix it" is as useful a phrase as it is folksy, and though the Xbox One is a complete reinvention compared to the Xbox 360, the controller is in many ways little changed. It's a bit more rounded, a bit softer to the touch and features redesigned trigger buttons with their own discrete rumble controllers. The d-pad is revised, and the analog sticks have more texture. Also, the battery backpack is no longer quite as pronounced. In other words, we think it's going to be great. Check out our gallery of comparison shots in the gallery below!

Xbox 360 vs. Xbox One controller

image image image image image image See all photos

7 Photos

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Microsoft Xbox One FAQ responds to alwayson DRM, used games rumors

One of the more contentious rumors surrounding next-gen consoles has been potential changes to DRM and while Microsoft hasn't answered all our questions when it comes to the Xbox One, it took a few head on. The official FAQ starts off with the "always-on" DRM issue and also addresses used games, indicating that the box is designed "so you can play games and watch Blu-ray movies and live TV if you lose your connection," and that it does not have to always be connected. That said, it still "requires" a connection to the internet, promising cloud-based benefits for gameplay and more. Other questions answer things like whether the new console will require more power (no) and will our Xbox Live Gold subscriptions still work with the new and old hardware (yes).

When it comes to used games, the FAQ's response is also promising, stating "We are designing Xbox One to enable customers to trade in and resell games." We can still find enough wiggle room in those responses to remain curious, but it appears we should be able to avoid a SimCity-style meltdown (with our new games, since the old ones won't work.)

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Xbox One isn't backwards compatible with Xbox 360 discs or Xbox Live Arcade, Gamerscore transfers

It's true: the Xbox One will not play your Xbox 360 game discs, nor will your Xbox Live Arcade games transfer (not to mention any other content that's dependent on the 360's hardware architecture, anyhow). That Gamerscore you've been earning, though? That's gonna transfer. As will your Xbox Live Gamertag.

Sadly, due to the x86 architecture of the Xbox One, the PowerPC-based 360 titles simply won't run on the hardware. Microsoft's not super worried about consumer reaction, though, telling Engadget, "We care very much about the investment people have made in Xbox 360 and will continue to support it with a pipeline of new games and new apps well into the future," a Microsoft rep told us. That said, Xbox One is designed, "to play an entirely new generation of games -- games that are architected to take full advantage of state-of-the-art processors and the infinite power of the cloud."

We got a glimpse at some of those new games this afternoon, but we expect to see much more at E3 in a few weeks.

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