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One of the most-rumored features of the mythical Apple television set is Siri integration that would allow you to naturally ask questions and issue commands to your TV, but Microsoft may beat Apple to the punch, if a new report from The Verge is accurate. Microsoft already has some voice features built into the current generation Xbox, but the next-gen console will get much-improved abilities including natural language processing powers, the report claims.

New voice-based abilities include the option to wake the new Xbox from sleep mode with an “Xbox on” command, as well as a system that can use Kinect to detect people in the room and offer up multiplayer game suggestions. Users can also query the new Xbox to ask it what their friends are currently playing, tell it to pick up playing a movie where it was last left off and more. The new system will also be much better at vocalizing responses to voice-based user input, according to the report, which should make the overall experience feel much more like an ordinary conversation.

Natural language input for Smart TV platforms is a trend that’s just starting to find its sea legs. The tech was discussed at CES this year by many CE companies including LG as part of their upcoming or shipping platforms, and language processing industry leader Nuance launched its Dragon TV platform last year at CES, to be offered up for integration into OEM hardware and cable/satellite services that want to start building in NLP functionality.

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The OUYA Android-based gaming console will get hardware refreshes on an annual basis, founder and CEO Julie Uhrman revealed in an interview with Engadget. Uhrman was at DICE, an annual summit that focuses on video games, where she also announced new game publisher partners for the OUYA platform. The refresh cycle will more closely resemble those of smartphones than those of traditional consoles, which generally enjoy multi-year lifespans extending into double digits.

“There will be a new OUYA every year. There will be an OUYA 2 and an OUYA 3,” Uhrman told Engadget in an interview. That’s a pretty bold declaration of intent from a company that, while immensely successful in their Kickstarter crowdfunding campaign, has yet to actually ship production-ready OUYA 1 devices out to the general public, though they have already secured retail partners.

There are a few reasons why current big name consoles have the long life that they do. A lot of money goes into their initial development, for one, meaning that manufacturers like Sony and Microsoft often sell them at a loss for years before they begin to turn a profit on hardware. And there are advantages to this model for the consumer, too: Users don’t have to worry about their hardware and software library becoming obsolete all that quickly when you’ve got a dependable, multi-year upgrade cycle.

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Our own Romain Dillet noted the regrettable lack of confirmed games for the upcoming OUYA Android-based home gaming console just yesterday. Today, as if in answer, OUYA founder and CEO Julie Uhrman spoke at DICE to announce some new launch partners for the Kickstarter-funded project. The newly announced titles include Double Fine Adventure (another Kickstarter success from gaming legend Tim Schafer’s studio) and Rob Gilbert’s The Cave, also from Double Fine studios.

In addition to the Double Fine titles, Uhrman said onstage that Paul Bettner, best known for creating Words With Friends, would also be developing titles for OUYA. No word on the specifics, but it is a vote of confidence from a game creator who has had enormous success on mobile platforms.

When Romain complained about a lack of substantial games for the OUYA, he was mainly talking about marquee titles that would attract core gamers to a standalone console. The argument he made is essentially that users won’t flock to dedicated hardware that they can essentially already play on their Android or iOS devices. Without noteworthy launch games to give it juice, he believes OUYA’s will become yet another device gathering dust on peoples’ shelves.

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A year ago, fresh off raising $1 billion from an IPO and the $180 million acquisition of red-hot gaming company OMGPOP, Zynga’s Mark Pincus did an interview with talk of doing “a few” OMGPOP-sized deals in the next few years.

But after a tough transition year and a more than 75 percent decline in the company’s share price, Zynga is speaking much more conservatively about its approach to acquisitions. Zynga had $1.65 billion in cash, short-term and long-term investments at the end of last year, representing one of the larger warchests in the gaming industry for acquisitions.

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Rovio’s Angry Birds is a brand we all recognize, but the Finnish gaming company is finally moving past games and merchandise to push short animated cartoons to the masses.

Rovio’s CEO Mikael Hed said in an interview in Helsinki that Rovio will launch a series of short, cartoon-style episodes featuring everyone’s favorite destructive birds (and probably a few piggies) in the spring.

It was originally reported last year that Rovio would have these ultra-short cartoons ready to go by fall of 2012. Clearly that didn’t happen, but perhaps it was because Rovio is thinking outside the box where distribution is concerned.

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Now that Zynga beat the street with a surprisingly positive $311 million in revenue, here are the highlights from the earnings call. Zynga shares are up about 13 percent since yesterday’s close on the results.

-Zynga is now a “mobile-first” company: Yes, this sounds familiar. Zynga now has 72 million monthly active users on mobile platforms, which is about one quarter of the company’s total. CEO Mark Pincus said on the call that more game teams in the company are focused on mobile launches than on Facebook. They added that Zynga likely has the fifth largest daily audience on mobile platforms behind companies like Google, and almost certainly the largest in mobile gaming. Players spent 10.7 billion minutes inside Zynga’s mobile games in December. That said, Zynga is still feeling the effect of Draw Something’s decline with daily active users declining to 20 million from 22 million in the previous quarter.

-Midcore games are coming: Zynga made its bread-and-butter on the stereotypical 35-year-old female gamer and positioned itself as the new daytime soap opera, so to speak. But following an industry-wide trend, the company is shifting to focus on midcore-style games like Kabam and Kixeye, which have a smaller number of players who typically spend more. “Our pipeline is heavily weighted to midcore,” Pincus said on the call. Zynga recently A Bit Lucky and November Software to get talent to build these kind of games. Speaking of which, Kabam has been quite vocal about its earnings growth.

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During this afternoon’s fourth-quarter earnings call, Zynga announced three more game shutdowns — CityVille 2, Party Friends, and The Friend Game.

The most notable closure was probably CityVille 2, since it was the sequel to what was once Zynga’s biggest hit. However, the game’s traffic has plummeted. COO David Ko blamed some of CityVille 2′s failure on a lack of lead time to properly test the game.

Zynga had earlier announced a cost-savings plan that saw the shutdown of 11 titles. This year, the company will be releasing fewer games and spacing their releases further apart, Ko said. He also said that many of those new games have significant franchise potential.

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The launch of FarmVille 2 was one of the big highlights of Zynga’s past year, but CEO Mark Pincus said its predecessor FarmVille crossed major milestone too, having reached $1 billion in total player bookings.

Seeing an old game reach cross the $1 billion mark may not tell us much about Zynga’s future or current finances, but it still seems appropriate (or symbolic, or something) that FarmVille crossed that line as the focus shifts to its sequel. Speaking of that sequel, Zynga had said a month ago that the game had 40 million monthly active users and 8 million daily active users. Today it also said that bookings from the game had exceeded Zynga’s predictions by 100 percent. And Pincus said FarmVille 2 will be coming to mobile this year.

Those numbers were shared during Zynga’s fourth quarter earnings call, as part of a larger discussion how the company is doing in the “investment and express” category. At the same time, Pincus said Zynga’s “pipeline is heavily weighted toward mid-core” games that are aimed at a less casual audience.

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Zynga’s revenue was flat year-over-year amid a tough fourth quarter that saw layoffs and a continuing series of executive and mid-level departures.

The company’s revenue came in at $311 million and the net loss was $48.6 million for the quarter, with non-GAAP earnings at 1 cent per share. Analysts had estimated that Zynga’s fourth-quarter revenue would come in at $212.1 million with a loss of 3 cents per share. Bookings were down 15 percent year-over-year, to $261 million.

“The biggest highlight of the quarter was seeing our team deliver a successful sequel in FarmVille2, a next generation social game that offers cutting edge 3-D experiences loved by millions of FarmVille fans,” said founder and CEO Mark Pincus in the earnings press release. “In 2013 we’re excited to bring this new class of social games to mobile phones and tablets and build a network that offers an easier, better way for people to play together.”

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The little Android-based gaming console that could is in on track for March as promised for Kickstarter backers, but the public launch in June looks to be an equally splashy affair with retail support from some of the biggest U.S. chains. OUYA announced today to backers that it would be selling the console to the general public beginning in June at Amazon, Best Buy, Target and GameStop.

Pre-orders begin today for retail partners (they’re currently live at Best Buy, Amazon and Target), with pricing set at $99.99 for the console and one controller. Additional controllers are available as well, for $49.99 each (the console supports up to four controllers at one time.

OUYA founder Julie Uhrman sat down with the Wall Street Journal to discuss the upcoming launch and some of the details around it, laying out that Kickstarter backers would get their units first, followed by pre-order customers who ordered through the OUYA website in April, and then wide retail release including physical store presence beginning in June. She reiterated some of the details around launch day content previously announced, including the fact that there will be around 200 titles coming to OUYA as of right now, with Final Fantasy 3 one of the premiere titles from launch partner Square Enix, which will feature exclusive content.

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