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Once a upon a time, Microsoft saw fit to put together a YouTube app for Windows Phone and it was actually pretty great — it let users download videos straight from the app and there was nary an ad to be found. To absolutely no one’s surprise, Google wasn’t too pleased: after all, the features that made the app so appealing didn’t exactly jibe with YouTube’s terms of service, and the search giant demanded the offending app be removed.

Well, after a bit of back and forth (and a conciliatory update), it seems the two companies have finally come to an agreement. Microsoft and YouTube released a statement today affirming that the two companies will work together on crafting yet another YouTube app for Windows Phone that doesn’t fly in the face of Google’s and YouTube’s rules.

Here’s the (admittedly brief) statement in full:

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Continuing to grow its suite of services aimed at mobile app developers, Amazon today announced App Engagement Reports, free app usage reports that are now a part of the company’s Mobile App Distribution Portal. The reports are designed for Amazon Appstore developers in need of information about app performance and revenue.

Specifically, the reports include daily and monthly active devices, installs, sessions, average revenue per device, and retention metrics, and they can be filtered by marketplace, viewed in chart form, or downloaded as a CSV, the company explains in this afternoon’s official announcement. Developers will also be able to change the data range on the reports in order to see historical trends.

There are six Engagement Reports now being provided:

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A new report from 9to5Mac and its usually well-connected sources today adds a little more color to what we’ll be seeing from the big iOS 7 redesign rumored to be making an appearance at WWDC this year in June – and what we’ll apparently be seeing is a lot less color. The visual overhaul not only emphasizes so-called “flat design” (avoiding complicated textures in favor of bold, solid tones), but also features the use of many black and white elements across the UI.

The new report reiterates what we’ve already heard – that Ive is heading up a pretty extensive overhaul of Apple’s mobile OS, concentrating primarily on the visual aspects of iOS. Now, though, we get a bit more info about how and why Ive is targeting so-called skeuomorphic elements (those that mimic real-world textures) and additional details about specific elements of the OS that have undergone change, plus redesigned apps and even some new features.

Ive feels that the sorts of heavy textures used in the current iteration of iOS aren’t designed to last, and will quickly take on a dated look, according to 9to5Mac’s sources. Physical metaphors for digital design are a dead end, he apparently believes, and makes for a lack of harmony between and among individual iOS apps like Notes, Maps and Game Center. It’s true that other, more recent takes on mobile interfaces have focused more on unity, like Windows Phone, but it’s also true that from a success perspective, iOS has trounced Microsoft’s newer mobile OS; flat design may have the praise of the tech community, but it hasn’t necessarily proved itself in the consumer arena yet.

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Netherlands-based hardware initiative Fairphone began around three years ago as a project designed to highlight the use of conflict minerals in the construction of consumer electronics, and then evolved three years later into a full-fledged hardware startup, with the aim of turning its knowledge into action with the building of an ethically sourced, built and distributed smartphone. Now, it’s opening up pre-orders to the general public, beginning with customers in Europe.

The Fairphone needs 5,000 pre-orders in order to begin production, and retails for a total of €325 ($436). That price included taxes, however and what you get for that is an unlocked, 4.3-inch smartphone running Android 4.2, powered by a quad core processor. It has an 8 megapixel rear camera, and a 1.3 megapixel front facing shooter, with dual-SIM trays for easy carrier switching and international travel.

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Google is the latest suitor to be reportedly circling around social sat-nav smartphone app Waze. Bloomberg reports ‘people familiar with the matter’ who say Mountain View is considering an acquisition, and that Waze is “fielding expressions of interest from multiple parties and is seeking more than $1 billion”. However sources contacted by TechCrunch have poured cold water on the Google rumour.

We’ve reached out to Google and Waze but at the time of writing neither company could be reached for comment. Update: A spokeswoman for Waze said: “We don’t comment on rumors or speculation.”

Earlier this month we covered reports that Facebook was sniffing around the mapping and traffic service, with a view to ramping up its mobile efforts. Meanwhile Apple has also previously been linked with a Waze buy – having had its own highly public problems with maps. Google has also previously been rumoured to be interested, as has Microsoft. So that’s the full complement of tech giants all apparently eyeing up the same crowdsourced traffic startup.

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We’re all familiar with the bill shock associated with roaming abroad with our cellphones. There are plenty of players that allow you to swap out your SIM card and use cheaper traffic, including Cubic Telecom. However, that process is tedious. So Cubic has secured new funding to enable a range of tablets and notebooks to have their technology built into partner devices. To do this they’ve raised a further $5.2 million in funding from Enterprise Ireland, Qualcomm Incorporated, ACT Venture Capital and TPS Investments.

The money will be used to expand globally, and invest in the technology which essentially allows Cubic to operate like its own global mobile phone carrier, not an MVNO. As a licensed mobile network operator (MNO), Cubic Telecom partners with Tier 1 mobile operators to provide coverage in 230 countries. Its Software Defined Network (SDN) works across multiple technologies (3G, 4G-LTE, CDMA and WiFi).

The Dublin based company has also secured contracts with a number of leading Fortune 100 tablet and notebook manufacturers to be in-built into their devices, though these partners have yet to be announced.

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Pandora has had a busy quarter. In March, the social radio company saw its long-time CEO Joe Kennedy abruptly step down, leaving the board to scramble to find a replacement. On the bright side, Kennedy’s exit, while likely a result of stress, followed relatively good times for Pandora. And it’s continued to push forward since.

Pandora launched an ad-free version for Windows 8 in March, surpassed 200 million users (with over 140 million accessing Pandora via mobile) in April, then launched a “Premieres” station for U.S. users and deepened its Facebook integration with a new Timeline App.

Today, Pandora’s first quarter earnings reflected this flurry of activity, as the company saw GAAP total revenue increase 97 percent year-over-year to $83.9 million (with non-GAAP mobile revenue of $86.7 million), which outpaced mobile listener hour growth at 47 percent year over year. Meanwhile, total revenue came in at $125.5 million, representing 55 percent year-over-year growth and non-GAAP total revenue of $128.5 million.

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More signs today the HTC First might also be the last smartphone to ship with Facebook Home pre-installed: UK carrier EE confirmed today that the first Facebook Home phone won’t be launching in the UK soon as planned, as Facebook has decided to concentrate its efforts on making improvements to the Home software before looking to add international markets. EE says it will soon be contacting customers who already used its pre-order system to express interest in the First to let them know about the delay, which is indefinite in length.

Here’s the full statement direct from EE:

Following customer feedback, Facebook has decided to focus on adding new customisation features to Facebook Home over the coming months. While they are working to make a better Facebook Home experience, they have recommended holding off launching the HTC First in the UK, and so we will shortly be contacting those who registered their interest with us to let them know of this decision.

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Although the majority of Shazam‘s over 93 million U.S. users still use the app on their smartphones to identify, tag and share the songs they’re “hearing,” a growing chunk of that user base – around 10 million in the U.S. last year – has used Shazam to identify TV programs and ads. Today, the company aims to better serve this audience with the release of a new, universal iOS application which introduces a number of new features, including the ability to have the “shazaming” process run automatically in the background.

This feature, called “Auto-Tagging,” is the standout in today’s release. Before, users had to kick off the tagging option by tapping on the screen, then waiting while Shazam listened and then identified the sounds they were hearing, whether that was music, a TV show or a TV ad. While that’s still how things will work on the smartphone version, the updated iPad app now offers a more passive experience, designed for those using the app as a second screen while watching TV.

Notably, the feature will not be switched on by default.

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Jawfish Games, a Seattle-based startup run by a former professional poker player and the engineering team that built the Fult Tilt Poker site, launched a gaming platform that can host more than 100,000 simultaneous players in real-time tournaments across iOS, Android and the web.

While asynchronous, turn-based games have done well on mobile platforms and Facebook over the last five years, pure, real-time multiplayer games haven’t caught on as quickly partially because data connections haven’t been fast enough and because a game developer would need a critical mass of players to match them synchronously.

But Jawfish, which has raised $3.65 million in funding from firms like Founders Fund’s angel fund, Right Side Capital and other angels, says it has built a platform to do just that. Their platform can support more than 100,000 simultaneous players and host 1 million tournaments for less than $10 in bandwidth.

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