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After scores of accounts were potentially compromised a few months ago, Twitter today launched two-factor authentication through SMS to protect people from hacks and phishing scams on the web. Unfortunately, it may not help shared accounts like big brands and news agencies where multiple people need to be able to log in and out but only one phone number can get the login verification codes.

Following the Twitter security incident in February where hundreds of thousands of accounts had to have their credentials reset, the tech world demanded Twitter offer two-factor authentication. Wired’s Mat Honan reported last month that Twitter was internally testing the feature. But since then, several prominent accounts including the Associated Press had been hacked through phishing tricks that the security feature could have prevented. With two-factor authentication now in place, we’ll hopefully see fewer compromised individual accounts.

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We’ve confirmed with Twitter that it has rolled out a new part of its #Music service for the web, charts that we were accustomed to from the company We Are Hunted, that it acquired and now powers the service.

The charts are broken up into a few areas: the familiar genre breakdown, as well as some categories like “Superstars” and “Unearthed” that appear to be built based on current Twitter trends and trajectory of artist mentions. This is leveraging all of the data that Twitter is collecting from tweets that include links to tracks from popular and emerging artists.

As you click on each category, the tiles on the page swap out quickly, letting you surf around to find new artists and songs. The categorization was a necessity to be able to find hidden gems, as the original breakdown of Popular and Emerging changed so rapidly:

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As Foursquare evolves, it wants to help you find either new places to check out or lead you to places where your friends have already been. Mixed in with that is recommendation technology to show you places that you might be interested in based on where you’ve been before. Today, Foursquare updated its iOS and Android apps with an advanced search option that lets you control how the service seeks out new venues for you.

In its blog post today, Foursquare “dares” you to get “super specific” with your searches. Basically, the company is saying that they have enough data to find any place that you could imagine. One of the example searches is: “A cheap sushi place that’s nearby and open now, but that I haven’t been to yet.” Again, this is a search performed based on all of the data that Foursquare has collected over the years, but its first move into a more conversational search experience. Companies like Google are jumping on this bandwagon as well.

When you perform a search like the one suggested above, you just get results as you’d normally expect. Foursquare is processing these inquiries surprisingly fast, which means that you’re likely to settle on a place quickly:

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Gifs, man! They’re trending harder than Jennifer Lawrence right now, but that doesn’t mean that finding them is the easiest thing in the world. That’s why Giphy, a startup that launched out of betaworks last month, is rolling out new tools to build out its library of awesome, high-quality gifs.

See, Giphy is a gif search engine. It lets you search by keyword for any gif you could possibly want, and then saves load time and keeps things snappy by only playing the gif once you hover over one of the results. But sourcing the gifs you want is just the first step in organizing the community, which is the true goal behind Giphy.

That said, the startup is today rolling out private artist accounts, which will bake attribution right into the gifs they create. The team has been looking for some of the most prominent gif creators and artists out there, and has chosen twelve to give private artists accounts.

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Urturn, the social expressions platform that soft-launched as stealthily as possible last year by intentionally hiding under a really boring name, is getting ready to turn the volume up to 11 to start seriously recruiting teens and trend-setters to its meme-stuffed, fashion-friendly, music-loving platform. Today it has announced a $13.4 million Series A funding round, led by Balderton Capital with a $10.7 million investment. The private equity arm of Debiopharm Group invested the remaining $2.7 million. As part of the investment, Balderton founding partner Barry Maloney will join the Urturn board.

The London-based startup, which also has an office in the Valley, is also launching an iOS app today, funded by its Series A, to extend its web-based platform to mobile. An Android app is also in the works, due later this year. Prior to the Series A, Urturn had raised around $500,000 in friends/family funding.

So what exactly is a social expression platform? Urturn — pronounced ‘your turn’ — is best described as a viral meme-generator. It offers both a social toolbox for creating and sharing ‘expressions’ with other users, with support for sharing these out to other social networks such as Facebook, Twitter and Pinterest, and also a space to hang your creations and browse others (and/or follow celebrity users or your friends). It also has its own bookmarklet browser button to make grabbing source material for meme-making purposes even easier, as Pinterest does.

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Rando only launched in March but the anti-social photo-sharing app that deliberately eschews the standard social network clutter of likes and comments and connections – simply letting users share random photos with random strangers and get random snaps in return — has blasted past five million photo shares after a little over two months in the wild. It is now averaging around 200,000 shares per day, says its creator ustwo.

For half that time Rando was iOS only, with its Android app not launching til April. Platform spread aside, the huge point here is that Rando has ditched all the self-congratulatory, endorphin-boosting hooks that apparently keep people tethered to their social networks. Yet managed to grow regardless. As Rando’s tagline pithily put it: ‘You have no friends’. The photos you share here will never be liked, never be favourited, and if they are shared outside Rando to other social networks, a feature Rando most definitely does not enable within its app, you likely won’t ever know anything about it. It’s a very rare digital social blackhole — but one that’s proving surprisingly popular (and all without any embedded social shares to grow virally), even while it’s refreshingly ego-free.

Rando has been downloaded almost 230,000 times since its March 10 launch, with nearly 35,000 downloads in the past seven days, according to data shared with TechCrunch by ustwo‘s Matt Miller (aka Mills). The platform breakdown is pretty even right now — with only slightly more iOS app downloads than Android (roughly 120,000 vs 107,000), showing how Android users are adopting Rando even faster than their iPhone owning counterparts, having had a month less to send strangers strange shots. There are, of course, many more Android owners than iPhone owners out there so there’s a lot more scope for growth on Google’s platform.

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Gaming has evolved from single-player to head-to-head to massively multiplayer, but it’s also retreated from public arcades to isolated homes. Today’s launch of the Xbox One makes the whole console experience social, not just the gaming itself. You’ll still be battling other humans, but how you communicate with them and choose what to play is about to change.

Think back 20 years ago, before home gaming devices became the powerhouses they are today. You’d go to an arcade, and the way you’d discover what was fun and popular was looking for which game cabinet drew the rowdiest crowds. I remember discovering Street Fighter 2 in a hotel arcade while on vacation. I couldn’t even see the machine, as it was surrounded by older boys swearing like sailors at every Haduken and thousand-hand-slap.

Xbox One Trending Home ScreenI knew I wanted to play that game. And when I finally got my turn to get beaten mercilessly as the mob swelled around me, it didn’t feel like I was doing anything nerdy. I was partaking in a new culture, a new community.

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Microsoft’s Don Mattrick pulled back the curtain on the Xbox One at a live event at the company’s Redmond campus, and it wasn’t long at all before the talk turned to software. One application in particular has been the subject of speculation for months, and SVP Yusuf Mehdi confirmed that Skype (which, if you recall, Microsoft acquired for $8.5 billion nearly two years ago) is part of the Xbox One experience.

As you might imagine, the Xbox One Skype application allows users to participate in group video chats with their fellow users using the Kinect camera — so there are opportunities for a natural type of ongoing conversation, one that won’t require you to chat for 30 minutes and then disconnect. This could be an “always on” situation.

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About.me, the online identity platform that spun out from Aol* at the beginning of the year before acquiring the one-time Digg spinout Wefollow, is now lifting the curtains on its plans to generate revenue, with today’s debut of About.me Premium. Via this new, paid tier to the service, the company is adding some of the more advanced features users have requested, including domain mapping, Google Analytics integration, the ability to remove the About.me branding, and more, for a $4 per month fee. And that’s just to start.

This is the first time About.me has charged users for any aspect of its service, co-founder Ryan Freitas tells us. With today’s release, the site will begin to offer features aimed at professional users, like the ability to display their About.me page on their own custom domain name – the most in-demand user request to date, he says. The site will walk users through the process of adjusting their DNS settings to map the new domain to their page.

To accompany this change, Premium users can also remove the branding on their page, which includes the “about.me” logo and the top navigation bar entirely. However, branding won’t entirely disappear. A small button at the bottom will still say “me,” pointing those who are interested to more details about the About.me service.

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TeamSnap, a company that provides tools for managing sports teams, has today announced that it is acquiring Weplay, a social networking site for athletes, parents and coaches to help facilitate coordination for events, games, practices, etc.

The terms of the deal were not disclosed.

The Trinity Ventures-backed startup, Teamsnap, is an online tool aimed at making practice scheduling, conditioning sessions, team rosters, payment plans, etc for all amateur sports. It tracks everything from parents’ payments for big tournaments all the way to who’s bringing the sliced oranges.

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